The tears of a blinded god created it.
Here lad, you take it. We’ve been through a lot this pot and I, ever since the last Great War, but you’re too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage… Ah but I’m old and toothless now an’ it’s no use to me. Take the pot lad, use it well. At least you’ll always be guarenteed a reasonable meal
A tool for Diviners, a toy for children. These little orbs have many uses.
The fey are strange, but occasionally, just occasionally, their actions make sense.
A magical rope with many useful properties.
Find a penny, pick it up.
And all the day you’ll have good luck.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
With but a word, the small mantis made of fine copper wire came to life; growing at an alarming rate, ready to defend its owner…
Some items are either so heretical in nature, insightful, feared, coveted, or powerful, that if discovered, they would change the world around them. Yet, how many lie forgotten on a dusty old shelf?
Dust created to allow seeing invisible creatures of all kinds, even if immaterial.
A floating sphere of rusted iron spikes, no good can come of this.
Got a small character who can’t knock as loud as you would like? Or maybe you’ve got sensitive fingers? Worry no longer, the portable doorknocker is here!
Beauty is siad to be in the eye of the beholder. Well, now it can be in the hand too, depending on what the peeping tom in you wants to look at with this bag.
There are those magic users in the world who will go to great lengths to keep their secrets locked away from the wordl. There are also those magic users in the world who are always losing their keys. Well, one such magic user couldn’t believe he didn’t think of this key sooner.
Lost Technology of the Giants of Stoneholt
A thiefÃ¢??s best friend.
A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.