Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
It was nothing more than a child’s plaything until the sorcerer got hold of it…
Wha—is that a miniature thunderstorm in that thing?
Hold through, little Selva, do not close your eyes. It is not sleep, that comes so lightly to you. Soon you will rest under the Shroud, and wake up when the spring comes.
The tears of a blinded god created it.
Here lad, you take it. We’ve been through a lot this pot and I, ever since the last Great War, but you’re too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage… Ah but I’m old and toothless now an’ it’s no use to me. Take the pot lad, use it well. At least you’ll always be guarenteed a reasonable meal
A tool for Diviners, a toy for children. These little orbs have many uses.
The fey are strange, but occasionally, just occasionally, their actions make sense.
A magical rope with many useful properties.
Find a penny, pick it up.
And all the day you’ll have good luck.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
With but a word, the small mantis made of fine copper wire came to life; growing at an alarming rate, ready to defend its owner…
Some items are either so heretical in nature, insightful, feared, coveted, or powerful, that if discovered, they would change the world around them. Yet, how many lie forgotten on a dusty old shelf?
Dust created to allow seeing invisible creatures of all kinds, even if immaterial.
A floating sphere of rusted iron spikes, no good can come of this.
Got a small character who can’t knock as loud as you would like? Or maybe you’ve got sensitive fingers? Worry no longer, the portable doorknocker is here!
The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.
The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.
The forest of flesh is waking up, and it is so very hungry.