“Something weird heah! Get yer weird things!” I raised an eyebrow. Street vendors rolled by the Woflo Inn about five hundred blighted times a day, screeching like strangled gulls. I got sick of the racket by the second day, but it was midsummer, and closing the shutters would’ve choked us with the heat. Blight take this human city anyway, I'd take the Altanian jungles if I had a choice. At least there are no street vendors there.
Chav was on her feet and grabbing for her belt pouch like a shot. “Where are YOU going?” I drawled.
“You GOTTA come see this, Eve! This guy is great!” And with that, she was right out the door and pelting down the stairs.
“Something weird heah! Get yer weird things riiiight heah!”
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
A bag of enchanted beans. Dare you plant them?
Created by the god of madness, one must be at least a little insane to be able to use them. These tools cause much confusion to those that see them in action and are guaranteed to cause misunderstandings.
Are they really lucky or the GM is toying with me?
Instrument or Monument? These blur that line.
The product of the Entwiner’s art, this net is carefully crafted with nearly invisible knots in its fine mesh. These knots speak in the language of Entwining Magic, the words of keeping and holding.
The Deck of Shadows is bound to other dimensions through demonic blood magic infused in the wood, and the eldritch essence woven into the vivid paintings on the cards.
Magic that really gets under your skin.
An ancient shrine of a mischievous goddess. The proper offering will give you her blessing, but 'ware you don't feed her wrong!
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
The three sacred relics of Ahkti.
Dentures, magic dentures.
Six powerful substances as described by Hachnar the Alchemist
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
A toilet that teleports your feces onto the PottyPortal's Poop Hill.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
Coins for those with friends who live far away.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?