Normally Goblins tend to be the targets of PCs, but it could be that the PCs do something to aid them and the grateful Goblins give them something in return. Here are thirty great, ghoulish and ghastly goblin gifts.
When S.I.E.G. Just is not strong enough, upgrade to S.I.E.G.E!
When your in trouble and need a quick escape, S.I.E.G. IT !!
The electromagnetic adaptive camouflage system
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
It is rare that humans earn a gift from the Merpeople, as most of the time the two races tend to avoid each other, and with scarce resources the Merpeople tend not to give gifts very often, yet it does happen...
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
A hulking testament to the authority, affluence, and capability of the Yerisian Regime
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, this device rapidly degrades and destroys energy weapons brought to bear against it.
When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
Behold, for I am the form of Destruction
Inscription on the Virednith
"Their trumpets are also of a peculiar and barbaric kind which produce a harsh, reverberating sound suitable to the confusion of battle."
from the memoirs of Diodorus Siculus,
Commander of the Legion XIX (retired)
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
This Codex is for classes or types of magic weapons, rather than specific items. These are not “one of a kind” items. These are enchantments that are “common” in the magic community (or were common at one time), so you will encounter a number of these weapons.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.