These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
A cornerstone of modern biotechnology, and something that remains in the upper echelons of secrecy.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.
"Appleseeds are the only explanation for the positioning of life as we know it," Dr Yallan
Unlike ZPE (Zero Point Energy) power systems which rely on electromagnetic drag to produce propulsion and power needs, a Fifth Dimension Tap, also known as 5D shunt, produces effects by directly manipulating the four lower dimensions.
"I’ve nearly found it! The fabled Tear is almost within my grasp. Tomorrow I will finish my trek across this barren wasteland…" ~Fragmented page of a journal found in the Blasted Lands
The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms… places that need resolution of great threats to the Way.
The lines are drawn.
The final coyn is tossed.
Let the great karmic conflict BEGIN!
Tobbacos, ingridients and mind altering herbs etc.
With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.
Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.