Also known as PPI or Brain Pumping.
Both a sophisticated and ultimately disposable piece of spycraft, and the name of the profession of the people who use them.
It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.
That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.
Also known as a Health Monitor, the Gesund Auf is a very common bionic implant in the Cosmic era, especially in the Atlantic Federation and other leading edge nations.
A portmanteau of Kaku and engram. Dr. Kaku of the middle Petrol era posited the quantification of human emotion, while an engram is a cybertechnological recording of a human mind, a snapshot of a mental or emotional state.
The next generation in designer engineering, the new skin.
"There are some mages who can travel to the Nine Hells and back, and others still who can create their own planes of existence. But these stones... these so-called Peresallapides Stones... If one were to obtain one of these... Well, that would be entirely different. That person would be able to traverse reality as a whole, albeit against their will, as if it were naught but our own Material Plane. They would be able to explore other multiverses entirely, where there is no concept of good or evil, or perhaps where only one of the two has simply always existed without the other holding it back. Perhaps some realities do not even contain a speck of arcane or divine energy. What a dull reality indeed. I can only imagine that a world like that would be quite unstable, prone to racial infighting and disease, among many other things, considering there would be absolutely no magic to assist in the resolving of these issues."
The objective of Operation Flycatcher was to collect samples of aphasic lifeforms for study in a lab. The project was black listed as a failure, with a high rate of personnel loss, and cost overruns.
This was not the truth.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
A cornerstone of modern biotechnology, and something that remains in the upper echelons of secrecy.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.
"Appleseeds are the only explanation for the positioning of life as we know it," Dr Yallan
Unlike ZPE (Zero Point Energy) power systems which rely on electromagnetic drag to produce propulsion and power needs, a Fifth Dimension Tap, also known as 5D shunt, produces effects by directly manipulating the four lower dimensions.
"I’ve nearly found it! The fabled Tear is almost within my grasp. Tomorrow I will finish my trek across this barren wasteland…" ~Fragmented page of a journal found in the Blasted Lands
The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms… places that need resolution of great threats to the Way.
The lines are drawn.
The final coyn is tossed.
Let the great karmic conflict BEGIN!
Tobbacos, ingridients and mind altering herbs etc.
With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.