Here is a selection of 30 different hammers, used by those who enjoy hearing the sound of bone being crushed.
"Never seen anything like it before. Two strikes, and the room was awash in blood."
Hammer good for monster bash! Flat monster is good monster!, ja?
"I was out on that lake for a good eight hours trying to dreg up that seaweed, and boy did I get burned."
As Corran spoke, his walking stick started to glow, suddenly erupting flames over his left foot.
The weapon of choice of the royal guards, the Danamax rapier is a symbol of an enduring dynasty.
A mythic sword thats only power is legend.
The legacy of a master of the martial arts, the Fistwraps of Hwang are a testament to his sheer willpower.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
Handed down from Master to Apprentice for hundreds of years, the mokgum of the Chil Sung Kwan contains the essence of the Way.
And… The Young Thug pulled out a… Dead Rat? Didn’t see that coming.
A curious dagger, with a blade stained by ancient gore; it has seen many dark deeds, yet goes unsuspected as more than some old piece of junk.
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
The Icicle Sword is a powerful weapon of cold, but those who use it’s full powers almost allways pay with their lives.
30 groups of magical swords
Forged of destruction, in the name of hatred, Winter’s Tempest is a cold echo of its parent blades, yet still it bears the destruction of the frozen elements.
The Spear of Light is a potent weapon, but those who steal it or do not treat it with the proper respect soon wish that it had never ended up in their hands.
Forged and folded by the ancient and holy methods, Warprender and Weftcleaver have incorporated the very transformations that allow man to traverse the stars into their exotic blades.
These light daggers are the tools of the priests of Death, bringing Her Mercy to those whom suffer.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
This seemingly normal stake is potentially a lot more then it seems. Few people however can unlock it’s full powers, or would want to.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.