An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
The silver and gold longsword of a knight of flame.
The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?
One set was forged with love, the other with hate. But they were both powerful weapons.
A masterwork katana meant to give souls to the undead.
A blade forged by a man with an evil mind.
A pike that holds the spirit of a brave slain warrior.
A special sword handed down to only the worthy few men who possess the true nature of the Righteous Order.
This sword has had many names. Dreamdweller is just one of them. It has also been called “The Moon’s reflection”, “Soul’s guide” and many others… The sword dwells it’s power from the character, from his essence, his dreams and thoughts…
A dagger with a thirst for blood… but only a little at a time.
The deluxe weapon for every adventurer. A short sword with a small extra dimesional space in the handle.
The Arch-Angel Zeviah used this sword to purge the world of Evil so the Gods could create life…
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
Twin elvish short swords. Used in the same manner as Drizzt Do’Urden fights. Slightely curved tips etched in runes. Wielded by Hathil.
A cleaver the size of a large shield.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
This is it. The one that started them all. The very first flaming weapon.
A six foot long steel sword, revered by many, but not much special about it…
The great warrior Golden Pinions Youhei once carried this sword. It is said that on the day his wife, Elex, died, he leapt into the sea and sank to the bottom, taking this sword with him.
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.