GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means “End of Conflict/ End of War”
Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.
A magical warhammer with an electrical history.
Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.
This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.
A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?
A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.
The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.
Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.