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Items » Melee WeaponsView GoldenView HoHNorm

cmagoun2
August 17, 2004
Hits: 4842
Comments: 11
Ideas: 0
Votes: 5 / 4.000000
Hagrida Belcare    Items  (Melee Weapons)   (Combat)

A legendary axe—once you are hit, there is no escape.

Scrasamax
July 12, 2004
Hits: 4505
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
Alteisenhalm    Items  (Melee Weapons)   (Combat)

Sometimes a sword’s value is not determined by magical properties, of gilding and jewels. Sometimes it’s value comes from it’s deeds and it’s history

Cheka Man
June 21, 2004
Hits: 5562
Comments: 8
Ideas: 0
Votes: 7 / 3.071429
The Sword of Fear    Items  (Melee Weapons)   (Combat)

This weapon is a fine basket-hilted broadsword, with a long sharp iron blade and an aura of power about it that can be sensed faintly by everybody. Those who pick it up for the first time feel safer with the sword in their hand then without it.A large purple amythest jewel is set in the sword’s basket hilt. The user senses that if they press the emerald, others will become scared of them…

Trakien
June 13, 2004
Hits: 8502
Comments: 20
Ideas: 0
Votes: 18 / 2.250000
Candlegouger    Items  (Melee Weapons)   (Magical)

A scimitar for the shadow, for the theif, for the assassin but most of all for the Drow.

elfkin
May 26, 2004
Hits: 4061
Comments: 6
Ideas: 0
Votes: 8 / 2.687500
Dranothoin's mace    Items  (Melee Weapons)   (Non-Magical)

This mace, is the symbol of the kadumish dwarve’s independence.  In the days of old, the dwarves were defeated and invaded by the dragon men, who enslaved the dwarves.  Dranothoin, stood up to them wit his mighty mace and smote the granite statue of the dragon men god.  This inspired the dwarves to revolt.

Siren no Orakio
May 25, 2004
Hits: 5879
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Rainbow Claws of the Whirlwind    Items  (Melee Weapons)   (Non-Magical)

4 bladed claw weapon, with the fourth blade in a rather unusual place.

EchoMirage
May 22, 2004
Hits: 5695
Comments: 7
Ideas: 0
Votes: 9 / 3.666667
Mnemnon Spire    Items  (Melee Weapons)   (Heroic)

A sword that learns and teaches, forever singing of past and present.

Siren no Orakio
May 20, 2004
Hits: 4569
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Steel Judgement    Items  (Melee Weapons)   (Magical)

This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.

MoonHunter
May 18, 2004
Hits: 7043
Comments: 8
Ideas: 0
Votes: 8 / 4.250000
BlackHearts    Items  (Melee Weapons)   (Magical)

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

MoonHunter
May 18, 2004
Hits: 4879
Comments: 5
Ideas: 0
Votes: 10 / 3.700000
Blood Seekers    Items  (Melee Weapons)   (Magical)

Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.

Siren no Orakio
May 8, 2004
Hits: 6973
Comments: 8
Ideas: 0
Votes: 9 / 4.444444
Hillbreaker    Items  (Melee Weapons)   (Magical)

This enormous blade is capable of leveling more than just men.

Siren no Orakio
April 30, 2004
Hits: 7287
Comments: 9
Ideas: 0
Votes: 16 / 4.187500
Kerchief Blade    Items  (Melee Weapons)   (Magical)

This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.

Kassil
April 25, 2004
Hits: 5256
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
Twig    Items  (Melee Weapons)   (Magical)

A dagger, seemingly crafted from plain oak wood…

Balmore of azur sky
April 12, 2004
Hits: 5112
Comments: 8
Ideas: 0
Votes: 11 / 1.727273
Claw of the heart    Items  (Melee Weapons)   (Cursed)

An dagger made by setting a long sharp gem in a silver hilt. Its owners rarely survive for a few days…

Kassil
April 12, 2004
Hits: 7157
Comments: 12
Ideas: 0
Votes: 12 / 4.208333
Whiteblade    Items  (Melee Weapons)   (Magical)

Created by a near-sighted and night-blind wizard, Whiteblade is incredibly simple, while being incredibly useful to the right person…

Balmore of azur sky
April 3, 2004
Hits: 4439
Comments: 4
Ideas: 0
Votes: 5 / 1.800000
Demano Demois    Items  (Melee Weapons)   (Combat)

This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…

Agar
March 26, 2004
Hits: 4983
Comments: 7
Ideas: 0
Votes: 7 / 3.928571
Hoodwink    Items  (Melee Weapons)   (Magical)

Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.

Silas the Destroyer
March 20, 2004
Hits: 9247
Comments: 27
Ideas: 0
Votes: 13 / 3.576923
Imuricum Weapons (aka Scorpion's Tail)    Items  (Melee Weapons)   (Combat)

“Across my back rests the Scorpion’s Tail; a long, narrow, scythe-like thorn forged of Bronzed Imuricum, tempered with the blood of the Dragonkind, those ancient scourges of man, and sharpened against scale and talon alike.”

CaptainPenguin
March 18, 2004
Hits: 7841
Comments: 8
Ideas: 0
Votes: 8 / 3.437500
Strike Down Mother Earth    Items  (Melee Weapons)   (Magical)

Torn from the heart of the Earth, this axe is a potent weapon against the forces of Nature.

MoonHunter
March 1, 2004
Hits: 10121
Comments: 7
Ideas: 0
Votes: 8 / 3.500000
Wvyrn Claw    Items  (Melee Weapons)   (Combat)

Some might call it a clawed glove. That would be Anthrocentric.  It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws.  The Clawed Races uses these "claws" to enhance their natural combative ability.

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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