The Shay-Keded, or “Sand-Slaughter” is a magical kopesh hailing from the forgotten deserts of Nehekhara. The blade steals the life-force of its victims into potent magical energy for its wielder. However, it holds a great curse that backlashes the wielder if the magical energy absorbed by the blade is not spent…
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
The leader of the Seven Brave inhabits this arrogant weapon.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
A powered melee weapon for power armor assault troopers
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
"Isn't it just a skillet?"
"That's what I thought... Now I'm not so sure."
'Oh great, another mouth to feed'
They didn't nickname him "Sparky" behind his back for nothing...
Maddoc sat amid a pile of unrecognizable corpses. Men, Dwarves, Orcs, you couldn't tell. He periodically took a stab at one with his new knife and screamed, "STOP LAUGHING AT ME!"
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
"It's a bit rusted... but I think with time, you'll find that this ol' thing is a worthy travelling companion. And for you, miss... just 90 sovereigns."
A sword that defines and exemplifies the city of Angradhat
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
A longsword that lashes out in the hands of a graceful warrior.
The Forget Me Not is a weapon as beautiful and unique as it is deadly.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir