"Come on,, chop chop, I haven't got all day." The last words of Sir Percy Quantril before being beheaded for his attempted coup against Queen Yocasta.
An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?
A sword containing the mind of a legendary general, and very picky who may wield it.
"The gods have chosen to smite us today my brethren...but we must fight back"
"How damn it we're just men...insects before their power"
"We will have to find the dagger"
"The Blizzard be strong outside, lads; settle yehself in and breathe the steam; we'll pass the time with a story."
A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.
A close quarters combat weapon, and one of the more vicious ways to ruin someone's day
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
The grudging gift of thankful mermen, a fine blade with a bit of baggage.
Two halberds that were made for each other.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
A destroyed Kingdom of the Moon, Imbria was lost and it's flotsam of debris rained down on Earth. Among the treasures of shattered Imbria were it's Ancient Swords
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
Once upon a time this sword may have been a sight to behold, but no more. Rust and decay now tarnish the metal of this forgotten relic, and those who stumble upon it are more likely to toss it than use it.
A sword with a mission
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
Tis but a scratch, send the guards and make sure they capture that joke of an assassin
A special sword that benefits from cleaving skulls at its owner's command.
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).