A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
When man thinks of the wild, he thinks of the lush greenery of the forest, of the majestic plains and the deep mountains. He thinks of the elegant wild deer, of the mighty bear and the stealthy wolf. But there is another side to nature. This is the Legacy of one who learned.
A weapon from before the time of men, enchanted in times of legend by the greatest of the land’s druids.
Such a bloodied claymore has history way back through lines of father and son. In fact only one place near the handle still holds a metal tone, because of a magical barrier, and it has ingraved in it words that forever speak out to the swords bearer. Those words, like a guilty memory, can never be forgot.
“Thou who shall kill a sons father, shall then be killed by a fathers son.”
The God of the Sun granted the kings younger brother a weapon imbued with the power to take the crown and almost enough power to keep it.
A legendary weapon of the Ouzquin Dremorix
LLorryn of Rydlin crafted charms and magic items over his lifetime. All are known for his trademark, the ringing sound caused by the magic flowing through them. While bards have granted fame to his thirteen Singing blades, among warriors and weaponsmiths, he is best known for his "singing knives".
LLorryn of Rydlin crafted thirteen of the famed Singing Blades, as well as numerous other charms and magic items. All are known for his trademark, the ringing sound caused by the magic flowing through them. The Swords are his best known body of work.
"So it is old," I said.
"Older than you know," The White Beard murmered.
"I have never seen a blade of this type," I said swinging it experimentally.
"It is a Middle Blade. They are made not in these times, but in Albinion Era after the fall of the Empire, made, they were," The Wise One said.
"It is truly old then, almost as old as you…"
The White Beard just sighed.
A blade of darkest night turned to a different use, to teach and educate the knight?
A blade that lives, and has lived for millennia.
To Remove All Pain
Etching on the blade of the Anodyne Sword
This weapon lets you reach out and poke someone…
An object out of a children’s tale, few regard the Key of the Gods as a real object. But those who hunt for it may be in for more than they bargained for.
This mouldy green blade has saved many of it’s owners, only to turn on some of them who dared to overwork it. It should be treated with great respect by it’s owner, to avoid what happens when it goes bad.And allways remember, keep it out of the kitchen at all costs!
This mighty polearm contains the bound and unwilling spirit of a daemon, who’s dearest desire is eternal vengance on the one who bound him.
Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.
To the holder of the DwarfSlayer it is said that the very mountians will allow access, but he or she will be amongst Dwarves the most hated person on the planet.
A warhammer with liquefying powers.
Forged from the stuff of legends by a great Sacre-Sorcerer. Grants the wielder a variety of different powers throughout the day and night.
"It is said that among those people they have a loathsome custom- that they keep a spotted dog always waiting beside the gate of the yard where they bury the dead, and that in every funeral they allow this spotted dog to feast upon the dead, so that it grows fat and wise with the knowledge of the dead... Many necromancers do seek out these spotted dogs, and ask of them sciomantic knowledge, or take them as familiars." -Author unknown, "The Ways of the Necromancers"