Once wielded by the priests of the Jackal God Uep-Hawet, their heirs will suffer no others to possess it…
Some say the blade is cursed and brings despair to any who own it, others believe that it is merely coincidental misfortune.
Built for an assassin, the Devouring hand can pass many an attempt to detect it, yet it demands a terrible price of its wearer…
A siri dai is an exotic weapon used by the Medec warriors, as an integral part of their cultural martial art, dai thila ohm.
Translated roughly as “Rope weight,” this weapon has evolved from a tool used by fisherman for anchoring to trees or hauling their boat through the shallows.
The blade of the adamant blossom…
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
When man thinks of the wild, he thinks of the lush greenery of the forest, of the majestic plains and the deep mountains. He thinks of the elegant wild deer, of the mighty bear and the stealthy wolf. But there is another side to nature. This is the Legacy of one who learned.
A weapon from before the time of men, enchanted in times of legend by the greatest of the land’s druids.
Such a bloodied claymore has history way back through lines of father and son. In fact only one place near the handle still holds a metal tone, because of a magical barrier, and it has ingraved in it words that forever speak out to the swords bearer. Those words, like a guilty memory, can never be forgot.
“Thou who shall kill a sons father, shall then be killed by a fathers son.”
The God of the Sun granted the kings younger brother a weapon imbued with the power to take the crown and almost enough power to keep it.
A legendary weapon of the Ouzquin Dremorix
LLorryn of Rydlin crafted charms and magic items over his lifetime. All are known for his trademark, the ringing sound caused by the magic flowing through them. While bards have granted fame to his thirteen Singing blades, among warriors and weaponsmiths, he is best known for his "singing knives".
LLorryn of Rydlin crafted thirteen of the famed Singing Blades, as well as numerous other charms and magic items. All are known for his trademark, the ringing sound caused by the magic flowing through them. The Swords are his best known body of work.
"So it is old," I said.
"Older than you know," The White Beard murmered.
"I have never seen a blade of this type," I said swinging it experimentally.
"It is a Middle Blade. They are made not in these times, but in Albinion Era after the fall of the Empire, made, they were," The Wise One said.
"It is truly old then, almost as old as you…"
The White Beard just sighed.
A blade of darkest night turned to a different use, to teach and educate the knight?
A blade that lives, and has lived for millennia.
To Remove All Pain
Etching on the blade of the Anodyne Sword
This weapon lets you reach out and poke someone…
An object out of a children’s tale, few regard the Key of the Gods as a real object. But those who hunt for it may be in for more than they bargained for.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.