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May 29, 2014
Hits: 506
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
The Thing that Sat Alone in the Dark    Items  (Melee Weapons)   (Sentient)

An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?

March 7, 2014
Hits: 465
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
Chrysander    Items  (Melee Weapons)   (Sentient)

A sword containing the mind of a legendary general, and very picky who may wield it.

January 14, 2014
Hits: 477
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Blade of Racial Pride    Items  (Melee Weapons)   (Sentient)
At first glance, a primitive stone blade with animal hide securing it to a wooden shaft. Once picked up, with in the blink of an eye, the blade takes on the appearance and craft style of the wielders race, filling the individual with racial pride matched by no other...
July 31, 2013
Hits: 801
Comments: 13
Ideas: 0
Votes: 7 / 4.285714
Dorgen's Hammer    Items  (Melee Weapons)   (Sentient)

A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.

Cheka Man
March 13, 2013
Hits: 687
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Lawboon    Items  (Melee Weapons)   (Sentient)

"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."

October 29, 2012
Hits: 832
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Opprimere    Items  (Melee Weapons)   (Sentient)

A sword with a mission

August 13, 2012
Hits: 636
Comments: 9
Ideas: 0
Votes: 5 / 3.200000
The Soul-Sucker    Items  (Melee Weapons)   (Sentient)

A special sword that benefits from cleaving skulls at its owner's command.

August 26, 2011
Hits: 845
Comments: 24
Ideas: 2
Votes: 10 / 3.750000
The Arbiter - Two-Bladed Sword    Items  (Melee Weapons)   (Sentient)

The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.

August 5, 2010
Hits: 1407
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
The Demon-Stick    Items  (Melee Weapons)   (Sentient)

A mighty Demon, now trapped and confused, may make for a powerful ally.

October 16, 2006
Hits: 4982
Comments: 11
Ideas: 0
Votes: 6 / 3.916667
The Blade of the Chieftains    Items  (Melee Weapons)   (Sentient)

A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.

May 29, 2006
Hits: 2332
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Twin Blades of the Deep Sea    Items  (Melee Weapons)   (Sentient)

Two fully sentient enchanted scimitars.

February 23, 2006
Hits: 8679
Comments: 21
Ideas: 0
Votes: 10 / 3.950000
The Twins    Items  (Melee Weapons)   (Sentient)

My own take on the whole intelligent weapon thing

November 29, 2003
Hits: 4999
Comments: 8
Ideas: 0
Votes: 7 / 3.357143
Dreamdweller    Items  (Melee Weapons)   (Sentient)

This sword has had many names. Dreamdweller is just one of them. It has also been called “The Moon’s reflection”, “Soul’s guide” and many others… The sword dwells it’s power from the character, from his essence, his dreams and thoughts…

March 24, 2003
Hits: 6547
Comments: 16
Ideas: 0
Votes: 6 / 3.750000
The Grand Sword of the Warlord    Items  (Melee Weapons)   (Sentient)

The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.

August 31, 2002
Hits: 10109
Comments: 20
Ideas: 0
Votes: 18 / 4.833333
Mea, Dea. Fea    Items  (Melee Weapons)   (Sentient)

A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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