Because the world can never have too many magical swords.
A collection of Ophidian weapons for your perusal.
Some times an unruly spell needs to be taught a lesson...
More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.
Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom
The Xan-Axe is said to be a wonderful weapon-those who wield this battle axe seemingly fell no fear. Until, that is, they put it down, if only for a short time.
A sword made of demon blood to fight demons.
Freetext Friday. One of the many flawed magic weopon types of the Stolen World
A weapon used in the old days of Setsokan warlords, by the Son of Sets himself, these barbed spikes rend through flesh and bone as easily as paper.
"The Blizzard be strong outside, lads; settle yehself in and breathe the steam; we'll pass the time with a story."
A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.
The grudging gift of thankful mermen, a fine blade with a bit of baggage.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
"Isn't it just a skillet?"
"That's what I thought... Now I'm not so sure."
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
"It's a bit rusted... but I think with time, you'll find that this ol' thing is a worthy travelling companion. And for you, miss... just 90 sovereigns."
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?