A close quarters combat weapon, and one of the more vicious ways to ruin someone's day
Two halberds that were made for each other.
A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
A powered melee weapon for power armor assault troopers
'Oh great, another mouth to feed'
They didn't nickname him "Sparky" behind his back for nothing...
Devjuha backed away from the engaged foe, his opposite wand moving further out. He held the rod sideways, bracing it against his chest. Then ran, full speed, to the right. He caught an unwary opponent, lingering near the edge of the battle, right in the neck with the vicious assault from his Rod of Duality.
"All I could do was stare as my strange opponent hefted his key-like lance. He told me my armor would only hinder me in this fight. I didn’t believe him at the time, but he was right."
A collection of unconventional weapons
28- Twin Lotus
The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.
The adventurer picked up the hilt, wondered where the blade was, and turned the handle with the hilt pointing towards his face. His screams of pain as the blade of steam cooked his face could be heard a long way away. He had just learned the hard way not to mishandle a Company Steamsword.
"How did you lose your arm?"
"Well you see, I fought this one bloke with a bizarre sword…"
Call to Hand bands are items added to weapons or items to allow them to be summoned to the user’s hand
The weapon of choice of the royal guards, the Danamax rapier is a symbol of an enduring dynasty.
The legacy of a master of the martial arts, the Fistwraps of Hwang are a testament to his sheer willpower.
Handed down from Master to Apprentice for hundreds of years, the mokgum of the Chil Sung Kwan contains the essence of the Way.
And… The Young Thug pulled out a… Dead Rat? Didn’t see that coming.
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
Forged and folded by the ancient and holy methods, Warprender and Weftcleaver have incorporated the very transformations that allow man to traverse the stars into their exotic blades.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.