"The gods have chosen to smite us today my brethren...but we must fight back"
"How damn it we're just men...insects before their power"
"We will have to find the dagger"
A destroyed Kingdom of the Moon, Imbria was lost and it's flotsam of debris rained down on Earth. Among the treasures of shattered Imbria were it's Ancient Swords
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
The leader of the Seven Brave inhabits this arrogant weapon.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
Forged of destruction, in the name of hatred, Winter’s Tempest is a cold echo of its parent blades, yet still it bears the destruction of the frozen elements.
Amenorian brings forth her power to bring justice and retribution to the wicked.
An object out of a children’s tale, few regard the Key of the Gods as a real object. But those who hunt for it may be in for more than they bargained for.
When L’ruhk was banished to the Nothing Beyond Creation, he returned at the head of a demonic army, wielding a spear black as his corrupted soul.
Long sword built from storm sword shard. Empowered with the force of storm-water.
Lacking in ornamentation, the Black Spear is a relic more than 8000 years old
Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.