A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Myths and misunderstandings swirl around this mysterious metal
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
Few things shine as bright as the jewels of Hell
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
The Essence of Light, mined from the body of a fallen Star-Child.
Different types of fabrics in a fantasy setting
A type of silk woven from tree saps
A material similar in texture to normal silk, but woven from strands of ice
A type of silk given by a special type of larvae, much finer than conventional silk. Gowns woven from Moonsilk are not more alluring but can also give off musical sounds as breezes rustle over them.
The Writer glimpsed it in his journeys through the various hells, but he paid no heed to it. His tale was about the afterlife and the punishments therein, not the arms and armor of the Darkness.
A magical Salt, a dangerous bane against ice and snow…
Crystals have long be heralded as recepticals of magic power. Ice too, is a crystal.
A metal with the properties of ordinary gold, which has the properties of pure silver when covered with water.
A rare and diseased jewel, a canker fallen from the heavens
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
"kara diamos ica" the wind stopped, and for a moment he was deaf to the world, and then his hearing returned.
as he looked around him and his bod began to warm agian after hours of finding a spot to shelter from the winter strom that was raging in the skies.
"IT WORKED!, im safe, now i only need to make my way to the academy"
Pantarbe, floating rock, skystone, drifting earth…
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?