A little sentient material to spice up a fantasy setting
Lightning steel is a miraculous metal formed from an alloy of iron, carbon, silver and pure captured lightning.
A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Myths and misunderstandings swirl around this mysterious metal
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
Few things shine as bright as the jewels of Hell
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
The Essence of Light, mined from the body of a fallen Star-Child.
Different types of fabrics in a fantasy setting
A type of silk woven from tree saps
A material similar in texture to normal silk, but woven from strands of ice
A type of silk given by a special type of larvae, much finer than conventional silk. Gowns woven from Moonsilk are not more alluring but can also give off musical sounds as breezes rustle over them.
The Writer glimpsed it in his journeys through the various hells, but he paid no heed to it. His tale was about the afterlife and the punishments therein, not the arms and armor of the Darkness.
A magical Salt, a dangerous bane against ice and snow…
Crystals have long be heralded as recepticals of magic power. Ice too, is a crystal.
A metal with the properties of ordinary gold, which has the properties of pure silver when covered with water.
A rare and diseased jewel, a canker fallen from the heavens
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them