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Anteaus
June 8, 2005
Hits: 7789
Comments: 16
Ideas: 0
Votes: 10 / 3.050000
Aquaverso    Items  (Materials)   (Non-Magical)

The boat floats on what?
Air, the Aquaverso makes it float on air.

Anteaus
June 8, 2005
Hits: 6020
Comments: 13
Ideas: 0
Votes: 17 / 3.735294
Philosopher's Mercury    Items  (Materials)   (Non-Magical)

12 years ago: When Lord Caasi turns his restless mind to the ancient art of alchemy, he unleashes Philosopher’s Mercury, a primal source of matter and a key to manipulating the four elements of Danmatum, Lux, Phlegm and Gas

Maggot
May 3, 2005
Hits: 4509
Comments: 6
Ideas: 0
Votes: 8 / 2.937500
Ahal Paste    Items  (Materials)   (Non-Magical)

A traditional weapon among certain primitive tribes such as the Powi,this strange paste derived from the Ahal nut has been used to suprise and encumber many an opponent.

Agar
April 3, 2004
Hits: 7418
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Helspar    Items  (Materials)   (Non-Magical)

A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.

Shadoweagle
March 24, 2004
Hits: 8120
Comments: 17
Ideas: 0
Votes: 15 / 4.866667
Imuricum    Items  (Materials)   (Non-Magical)

A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.

CaptainPenguin
July 22, 2003
Hits: 7961
Comments: 13
Ideas: 0
Votes: 8 / 3.187500
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

CaptainPenguin
May 24, 2003
Hits: 8071
Comments: 12
Ideas: 0
Votes: 11 / 3.818182
Umbral Clot    Items  (Materials)   (Non-Magical)

A fist-sized clot of shadows with strange visual properties.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?

Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.

Encounter  ( Any ) | September 23, 2003 | View | UpVote 2xp


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