A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Myths and misunderstandings swirl around this mysterious metal
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
Different types of fabrics in a fantasy setting
A type of silk woven from tree saps
A material similar in texture to normal silk, but woven from strands of ice
A type of silk given by a special type of larvae, much finer than conventional silk. Gowns woven from Moonsilk are not more alluring but can also give off musical sounds as breezes rustle over them.
This is found in areas where there is a great deal of wood work done.
The fineset weapons in the Known World are made of Rydlin Steel.
A metal that can only be tempered once, and ever after it shall know no flame, nor shall heat harm it
Kineticite(TM) is a product of Applied Nanotech Universal (ANU - Terran Stock Exchange Ticker, + 1.35% )
This somewhat magical stone contains fire within it, just waiting to be released
Not eternal, but useful still: the string or rope that will last for a while.
None save the gods know the origin of this unique metal. It is found generally in the same ores as silver and until it’s special properties were discovered, was considered a poor byproduct.
Thie pearly material is also known by the sinister name of Demon’s Tooth.
While bronze is cheaper, and steel is stronger, few materials are as desireable for weapons than proper Xanthanite.
Its formula is tightly held, many have sought out the secrets of magic-dispelling steel…
One of the most soughtafter substances in the World of Ã?ran.
From Strolen: (Items) Village has a nearby natural substance that comes from the ground and burns well when lit. They use it only locally and try not to let the secret get out.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary