Lightning steel is a miraculous metal formed from an alloy of iron, carbon, silver and pure captured lightning.
The Essence of Light, mined from the body of a fallen Star-Child.
A magical Salt, a dangerous bane against ice and snow…
Crystals have long be heralded as recepticals of magic power. Ice too, is a crystal.
A metal with the properties of ordinary gold, which has the properties of pure silver when covered with water.
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
"kara diamos ica" the wind stopped, and for a moment he was deaf to the world, and then his hearing returned.
as he looked around him and his bod began to warm agian after hours of finding a spot to shelter from the winter strom that was raging in the skies.
"IT WORKED!, im safe, now i only need to make my way to the academy"
Pantarbe, floating rock, skystone, drifting earth…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Developed in a number of places any number of times, MoonInk has been applied in any number of ways.
A piece of crystallized magic.
A glowing green stone flowing with the elemental power of evil
A useful magical metal with a dynamic nature.
In the interplay between nations, espionage has always been a tool of statecraft. Those realms with magic have opened to them many more tools for application to spycraft.
Anything is possible with the capricous power of this Glyph.
A Magical Stone, look into it and see what you need to, but beware…
Dorlyanic Crystal is a substance from which the ancient Dorlyans, godling-race of a distant planet, forged their mighty weapons. Weapons made from it cleave the flesh of the supernatural and the extraterrestrial like a hot knife through butter.
A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.