Lightning steel is a miraculous metal formed from an alloy of iron, carbon, silver and pure captured lightning.
The Essence of Light, mined from the body of a fallen Star-Child.
A magical Salt, a dangerous bane against ice and snow…
Crystals have long be heralded as recepticals of magic power. Ice too, is a crystal.
A metal with the properties of ordinary gold, which has the properties of pure silver when covered with water.
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
"kara diamos ica" the wind stopped, and for a moment he was deaf to the world, and then his hearing returned.
as he looked around him and his bod began to warm agian after hours of finding a spot to shelter from the winter strom that was raging in the skies.
"IT WORKED!, im safe, now i only need to make my way to the academy"
Pantarbe, floating rock, skystone, drifting earth…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Developed in a number of places any number of times, MoonInk has been applied in any number of ways.
A piece of crystallized magic.
A glowing green stone flowing with the elemental power of evil
A useful magical metal with a dynamic nature.
In the interplay between nations, espionage has always been a tool of statecraft. Those realms with magic have opened to them many more tools for application to spycraft.
Anything is possible with the capricous power of this Glyph.
A Magical Stone, look into it and see what you need to, but beware…
Dorlyanic Crystal is a substance from which the ancient Dorlyans, godling-race of a distant planet, forged their mighty weapons. Weapons made from it cleave the flesh of the supernatural and the extraterrestrial like a hot knife through butter.
A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.