"Poor girl seems to be losing her mind. She’s always losing that necklace it seems. Makes me wonder why she takes it off at all." - Concerned Mother in regards to how absent minded her daughter has become
The ring that the mugger stole seemed hardly worth the crime, until he put it on and it turned into a gold ring set with emeralds. It seemed to speak in his mind, telling him that it could change him too, if he would let it.
The thief slipped through the alley, and sped down the next hoping to lose his persuers.
"Damn", why did he have to lift this one, it seemed like such a simple job. How on earth did it turn into this?
He could hear the mans bodyguards closing behind him, and he prayed to the goddess they wouldn’t catch him, for he knew if they did, he would surely be hanged.
An idea sparked in his brain. "The shadows", he thought,"I must get to the shadows."
Only another few meters and he would be safe. As he neared his destined stop he slipped back his sleeve revealing the bracelet. "Karnir Aroyth", and as he stood there in the shadows, he vanished from sight.
"Okay, I didn’t like Thanger", I thought, "He was a punta of epic proportions, but nobody deserved to die like that." These thoughts were crowding out the screaming in the back of my head that we were all still in danger if we did not move.
I saw Peeth kneel down besides the biggest chunk of remains, where the heart was. He reached in under his leathers and pulled out a piece of jade on a simple chain. He placed it on the remains reverently. It was fitting, Thanger died stepping in to protect Peeth.
"He needs this more than I do. Maybe it will keep him out of The Hells."
A necklace used to Create any Item.
Laerthra had done something that the other gods found unforgivable; she had taken the life of a Virgin princess of a theocracy dominant empire.
She wore an odd blue gem stud in her navel, it was a very attractive piece of jewlery. But, I just couldn’t seem to get her drunk.
This particular necklace could be worth 1,000… If you get it to the market fast enough.
This Green Gem grants any one who holds it in ether hand to instantly become charismatic and attractive to any humanoid.
At first appearing to be glass, this ring of enchanted ice is a boon to those in wintery climes…
Obsessions rarely work out for the best, but chaos makes them interesting… -Anonymous
A coward’s ring, Spathi’s Ring of Elusion allows the magi wearing it easy escape from battle, and a parting shot to be remembered by at the same time.
30 Rings to rule them all…
...The ring slid onto her finger as if it were lovingly crafted just for her. Its diamond seemed to take in the sunlight, amplify and reflect it in every direction. Then almost immediately, the light waned and the stone went dark. Her throat clutched in a constricting gurgle before she slumped to the ground, still and lifeless.
One ring to bind them…Anyone who was to mistake this for a wedding ring would soon wish that they had not.
...The rubies seemed to withdraw into the ring and then into his flesh. The man howled in pain, two small holes were the only reminder the rubies existed, but he could feel them still.
There is nothing like them. They shine like a white gold.
A small collection of magic items intended to limit or negate the powers of a magic user
A set of stones which bring trouble wherever they go.
HeartKind bands are a way for Dark Kind (or any Deamonic/Monsterous kind) to show that people have nothing to fear from them.
"You shall never catch anything but a whiff of me!" Vaivin yelled, as he ran down the dark tunnel being chased by giant rats. All of a sudden he was gone and all that remained was a cloud of gas.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.