An invaluable tool for the master diplomat or spy.
A magical device that grants the ability to shapeshift
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
“Take it, take it! I’ve had enough of that thing! Maybe you can make head or tail of it, but I certainly don’t want any part of it!”
The curse of poverty is very real, and sometimes you are forced to learn the error of your ways before you can break its shackles.
Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.
Devised by the most powerful Cuada sorcerors, it is intended to guard their race against the most powerful menance that they have ever faced.
No chain is heavier than the one forged by the passage of years.
Morcar’s ring is a marvel to behold, capable of healing wounds…but be sure that you do not tax it’s powers too far and die wearing it, or you will become a true horror to behold.
Spools, disks, plugs, and other giant ear ornaments of a bygone age.
The vestments of office for the Queen of Forgotten Souls. Strange jewely with powers beyond mortal comprehension.
A witches ring.
A fragment of the mighty Blades of the Storm, reworked into an icon of faith and worship to the very god who once graced it with her touch.
When all else fails, break the twig…
Seeing her boyfriend, Amber opened her mouth to tell him her true name, but the Masking Bracelet that she was wearing took control, and forced her to keep her mouth shut and walk away.
The wizard entered the inn, quietly activated his ring and the noise around him of chatting people, clinking glasses and munching of food fell silent. *Peace, perfect peace* thought the wizard.
"Wear this ring, My Student, and you will never perform another act of perversion and thus remain pure."
A healing charm with an… annoying side effect
...The light reflected off its pale green surface, glinting off what seemed to be veins coursing through the stone. A curious ring, just lying there as if asking to be found…
Machines powered by this battery can gain some interesting traits from their deceased co-worker, the Battery of the Damned.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.