An imbrian relic that blurs the line between magic, technology, and divinity
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
A type of ring crafted during a particularly brutal time period
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
An amulet with magical properties that allows the wearer to read the thoughts of others.
The Agonizer is a peripheral device used as a negative reinforcement tool
"Again? Okay, where the hell did that come from? He's cut off, damnit!."
Ever wanted to simply mess with your players? Here's an item that will have them looking every gift horse in the mouth from now on.
A fine brass ring adorned with the figures of pigeons and doves.
A seemingly helpful ring with harmful effects. Not the best of party favors.
Seven more magical rings, each with a very different enchantment on it.
You begin to feel funny. Your head becomes clouded as you approach the evil wizard. Wait, you shouldn't attack the wizard. He's done nothing wrong to you. Your party members are wrong. They lied to you. You should attack them!
...You come to your senses after a momentary black-out. You have blood on your sword. The bard is bleeding and the rest of your fellow party members have their weapons drawn and are poised to attack you. And you can hear the evil wizard behind you chuckling.
Seven rings were made long ago in the days of the Queens of old, seven highly magical rings to help a ruler to rule, but they proved anything but helpful.
Five crowns were created to bind together five regions into a single powerful kingdom, while a sixth crown was created to control the five.
Pity that someone went and destroyed the Crown of Crowns
With triumph the Halfling thief pried the shining silver circlet from the skull of some poor merman long dead of the trident plunged clear thru the bones of his chest. As he swam to the surface he marveled at the craftsmanship and planned to take it straight to the camp. That thin fidgety wizard, Prinny the Prestidigitator, might know the worth of this silver circlet with waves so detailed he could almost feel the call of the sea....
A piece of an ancient way of life, a tool for a consummate hunter.
"As he said this he blessed them with his amulet that held the Firestone, which is called also Seenu's Eye. Immediately the priestesses began to praise Tinay, and the people were greatly amazed."
- The Gospel of Dorcas, 7:20-21
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
An ancient pocket watch grants its possessor sway over time itself, granted, at heavy price.
The perfect ring for those who seek to make the most dramatic of entrances.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...