Seven rings were made long ago in the days of the Queens of old, seven highly magical rings to help a ruler to rule, but they proved anything but helpful.
With triumph the Halfling thief pried the shining silver circlet from the skull of some poor merman long dead of the trident plunged clear thru the bones of his chest. As he swam to the surface he marveled at the craftsmanship and planned to take it straight to the camp. That thin fidgety wizard, Prinny the Prestidigitator, might know the worth of this silver circlet with waves so detailed he could almost feel the call of the sea....
A piece of an ancient way of life, a tool for a consummate hunter.
An ancient pocket watch grants its possessor sway over time itself, granted, at heavy price.
The perfect ring for those who seek to make the most dramatic of entrances.
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
The orc known as King Vhid the Second, or King Vhid the Rampager, in the annals of mankind is known among the orcen nations as Fargigoth, son of Fargog, son of Dugarod. He was best known for his collection of magic items, a rarity among the greenskins
The gold and ruby ring of the Knights of the Holy Sun is a lot more then a mere trinket; they would not wear it if it was. Should you ever steal it do not, repeat, DO NOT, put it on or you'll be sorry...
A ring that is not just magical, but stylish as well.
The King always has the coolest form of transportation.
100 Word Item
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
An invaluable tool for the master diplomat or spy.
A magical device that grants the ability to shapeshift
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
The vestments of office for the Queen of Forgotten Souls. Strange jewely with powers beyond mortal comprehension.
A witches ring.
A fragment of the mighty Blades of the Storm, reworked into an icon of faith and worship to the very god who once graced it with her touch.
When all else fails, break the twig…
The wizard entered the inn, quietly activated his ring and the noise around him of chatting people, clinking glasses and munching of food fell silent. *Peace, perfect peace* thought the wizard.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...