Lops Adventurer’s Pack is a useful pack for every traveler in harm’s way
Excitingly Chucky Psuedo-Science and Technology!
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…
New Takes on Classic Magic Items
"...and thus it was said that Adaleer the Blest could reflect the true nature of any soul. Now some of his followers believed that his ranger gear, as much a part of him as his faith, was also so blest."
- Dauneth, Lore Chronicles
We can rebuild him. We have the technology. We can make him better than he was. Better…stronger…faster. - The Six Million Dollar Man
Here we go! Everything you need for the next barfight that railroads the players into a party. Yes!
Sid’s Bag of Treasure is in every way an exquisite bag of holding, but Sid continues to profit long after the bag has left his possession.
Sound the call of alarm and light the fires in the trenches, the time for war is upon you!
Just a few annoying items to spice up your games. Equipment, although needed, is rarely thought of as cursed. So I thought of a few annoying, and not too dangerous ones.
Every hero during the course of their career collects items to help them along the way to greatness, and Taran is no different. Listed here are the items gifted or Ã¢??foundÃ¢?Â by him over the years. Each played an important role in his many adventures.
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
You have what?! On your equipment list? For real?
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
It is inevitable that the magic arts be applied to the disagreements between nations.
The spectacular enchantments of Agarn the Impulsive could have been even greater if he had been able to keep any of his apprentices…
The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.
The crowd erupted in a bright flash of multi-colored light, red and green flashing once each blinding those to near. The clash of metal on metal rang over the dinn of the voices of the market place. Cries of a fight swept through the streets ending up at the ears of the city watch.
“Someone broke a seal again. Thats to bad, as I didn’t want to have to kill anyone today.”
- Corporal Watesan, 2nd Shift of the day watch. Cerb City, Cerb.
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.