PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
30 cybernetic eyes for cyborgs.
Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
A short tale about a shovel, a spade, and two trowels
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
Equipment lists for Therafter
Over the centuries, the thieves, assassins and secret agents who operate within the underworld have come up with many ingenious devices for stealing and murdering, many of which are disguised well enough to be carried in plain sight.
Not only the weapon needs to be special or magical...
Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.
It is an unassuming, timeless marvel of mysterious origins and significant usefulness. It remains an artifact unto itself, providing illumination for those who need it in their lives, and moving on, ever ready to serve and light the darkness for the next master.
Lops Adventurer’s Pack is a useful pack for every traveler in harm’s way
Excitingly Chucky Psuedo-Science and Technology!
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
There exists a prestigious academy with a history going back hundreds of years. Graduates are highly skilled and very much sought after for employment. For purely traditional reasons, the academy requires its students to become proficient in a skill or area of knowledge that has no use in the modern world. This could be Ancient Egyptian, an antiquated form of writing such as shorthand, knowledge of building or repairing antique steam engines, programming COBOL, etc. PCs who graduated from this academy must be sure to have this skill in their repertoire.