A short tale about a shovel, a spade, and two trowels
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
Equipment lists for Therafter
Over the centuries, the thieves, assassins and secret agents who operate within the underworld have come up with many ingenious devices for stealing and murdering, many of which are disguised well enough to be carried in plain sight.
Not only the weapon needs to be special or magical...
Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.
It is an unassuming, timeless marvel of mysterious origins and significant usefulness. It remains an artifact unto itself, providing illumination for those who need it in their lives, and moving on, ever ready to serve and light the darkness for the next master.
Lops Adventurer’s Pack is a useful pack for every traveler in harm’s way
Excitingly Chucky Psuedo-Science and Technology!
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…
New Takes on Classic Magic Items
"...and thus it was said that Adaleer the Blest could reflect the true nature of any soul. Now some of his followers believed that his ranger gear, as much a part of him as his faith, was also so blest."
- Dauneth, Lore Chronicles
We can rebuild him. We have the technology. We can make him better than he was. Better…stronger…faster. - The Six Million Dollar Man
Here we go! Everything you need for the next barfight that railroads the players into a party. Yes!
Sid’s Bag of Treasure is in every way an exquisite bag of holding, but Sid continues to profit long after the bag has left his possession.
Sound the call of alarm and light the fires in the trenches, the time for war is upon you!
In a crowded marketplace, a man is standing on a soapbox, orating. Some of the crowd are cheering, some hissing, some standing around saying "I can't hear a bl**dy word he's saying". It's a hustings for an election. The PCs can either leave, or stay and listen. If they do the latter, then they can vote too, and they might get quite involved in the cheering. Depending on who wins they might get quite involved in the post-election brawl too...
There are numerous possibilities with this encounter: the PCs might end up talking to one of the nervous candidates before their speech, and offer encouragement and support. Of course this candidate may well turn out to be someone with outspokenly unorthodox views, and the crowd don't take kindly to s/his supporters. Or maybe the seemingly innocuous candidate turns out to be a complete racist, and the PCs wander off embarrassedly, pretending they weren't talking to this person five minutes ago.