Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.
It is an unassuming, timeless marvel of mysterious origins and significant usefulness. It remains an artifact unto itself, providing illumination for those who need it in their lives, and moving on, ever ready to serve and light the darkness for the next master.
Lops Adventurer’s Pack is a useful pack for every traveler in harm’s way
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
New Takes on Classic Magic Items
"...and thus it was said that Adaleer the Blest could reflect the true nature of any soul. Now some of his followers believed that his ranger gear, as much a part of him as his faith, was also so blest."
- Dauneth, Lore Chronicles
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
It is inevitable that the magic arts be applied to the disagreements between nations.
The spectacular enchantments of Agarn the Impulsive could have been even greater if he had been able to keep any of his apprentices…
The crowd erupted in a bright flash of multi-colored light, red and green flashing once each blinding those to near. The clash of metal on metal rang over the dinn of the voices of the market place. Cries of a fight swept through the streets ending up at the ears of the city watch.
“Someone broke a seal again. Thats to bad, as I didn’t want to have to kill anyone today.”
- Corporal Watesan, 2nd Shift of the day watch. Cerb City, Cerb.
The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.
Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.
Imagine the poor hermit, having retreated into the mountains to escape this precise situation...