“That odd man Buttons may be made fun of for his weird, hobby and obsession. But one of his magic buttons could save your life one day”.
On the surface, these white calfskin gloves appear ordinary, until another human or an animal is touched, when they reveal the mysteries of the mind.
In these gloves was placed a seed of the power used to create the world.
‘‘A more abomnaible sight we could not have imagined! When all of their warriors had been slain by our valorous soldiers of God, the crazed priests rushed upon us from the summit of their temple, screaming their ghoulish war-cries as they rushed to do battle.
Our elation at the prospect of an easy slaughter before us soon turned into powerful horror as we beheld that these fiends were clad in the gore suffused hides of our fallen comrades! ‘’
-Taken from the writings on an obscure chronicler who accompanied the conquistors of Tahutol on their epic voyage of subjugation and empire.
...and a little something extra for yourself
These minor items were developed by a mage tired of the foul odor of the garbage pit behind his home.
I like unique items, and I like to tailor them to my players. So, when they went on a mission to clear out a troll cave, I decided to make this for the wizard in the group.
“Once a tiny thread, woven with a heart so true…now a cloak that will to its wearer bond.”
These boots are an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
Once these tabards were worn by the traitorous bodyguards of an elven Prince. The circumstances around their betrayal of the Prince has given the tabards paranormal abilities.
Cloak of the Daywalker
Magikal cloak that acts as armor. Protection against normal and magical attacks as well as holy spells. Gives creatures who are harmed by light and sunlight immunity. Give wearer the ability to become invisible at night. Sentient and cursed. See full description for details.
Watch your step with this item, you might end up falling down… or even up.
With this bracelet you can let your fists do the talking.
Gareth turned and squinted uneasily over his shoulder. He could have sworn he heard a high pitched hiss. He turned back to continue through the dim underground passageway. It was then that he saw them. A pair of ruby red eyes, glowing faintly a few feet front of him. He had to look up to see them, and that is saying something, given Gareth’s generous stature. The strike was quick…he had no chance. The last thing he remembered were the eyes hovering above him and the fangs dripping venom. And was that a second set of eyes gleaming beneath the first…?
a fur coat with interesting properties and penalties
“Your eye, your eye!” crowed Imupokith, the Sea-Witch, and Vruthath, clutching his bleeding socket, held out his hand.
Upon the palm was a staring green eye.
An item of clothing designed to let librarians reach those books which everyone wants to borrow and are therefore left on the highest shelf.
Adventurers have timewasters too, but sometimes the timewasters aren’t a waste…
Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.
“Yes, these boots are very fine,” said Smoke’s Empty Lens, “But I do not care for them, nor for you.”
Firefly River wept a single tear and went away…
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.