The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.
It seems to me that monks tend to get the short end of things, item wise. There is not much variety out there, and most of what there is is rather cliche. So, when my players were sent on a job to clear out a troll cave, I created something a bit different.
Stone Gauntlets crafted from the hands of a Stone Golem that are both beneficial and a burden to the user…
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
Simple cloth armour with a not so simple secret.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.