It appears to be a very nice holy book of the dominant good faith, the kind that his passed down from generation to generation. The binding is leather and quite plain, but the inside is nicely scribed and occasionally illuminated. A pity that it will lead you down the Path of Darkness the moment you understand its secret.
A fictional encyclopedia, depicting the bizarre fauna, flora, geography, culture and history of an imaginary world. (Actually a real-world book.)
Books of all kinds and purposes, their short summaries as well as wide descriptions, come and enjoy.
In Antioch, since the invention of the impressor (the printing press), books have been the “in thing”. Here are some of the most common ones.
There are a number of important, influential, or interesting books of Midian
DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.
It is a simple book, a codex, a few dozen loose folios bound together. The cover is heavy stock with a simple red hand that one hopes is impressed in red ink rather than blood.
It was the first true “scientific” book of healing arts. Thus the clerical establisment decided it was heretical and all the copies and the author were burned.
The bureaucrat in the Office of Interior Development expects us to solve a riddle before he will even SEE us? You’re kidding me right? Oh, you’re not kidding…
A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.
In Aelfa’s arms, have I left my anvil…
These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.
A slightly worn looking, and rather thin book. Its cover is red, but also holds some inset jewels, and the words “Eventful Evenings with Magic” written on the cover in gold leaf. While not a misnomer, it is interestingly deceptive.
The Book of Fury is a tool that many aspiring vampire hunters would kill to get their hands on. Of course, since the only way to get it would be to pry it from the dead hand of the Reverend Fury…
Ever had that oh-so-annoying companion, that just wouldnt shut up? Here is the perfect remedy.
A dangerous book of maps…
Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.
Will this tome be the saviour or the bane of your heroes?
This book’s origin’s are unknown, it’s owner, Pentwell, an old hermit gnome living of the coast of Felldart found it one day on the shoreline, floating in the tide. Then, he learned that the book fortold what was to happen.
The Assassin looked at the scroll, smiled and put it away. His work was done…
Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.