A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.
Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)
Even though I often didn't see my father for months at a time, I know he loved me as much as I love you, Son, and as he once said to me, 'I may not be the best father, but I will always send my prayers when you need them the most,' and that is what I intend to do for you. Remember this, even if you don't see me for a while and want to hate me, I love you.
"Music is the wine which inspires one to new generative processes, and I am Bacchus who presses out this glorious wine for mankind and makes them spiritually drunken." ~Ludwig van Beethoven
The haunting, eerie ‘songs’ of the Thoron.
As the drums echo through the badlands, the warriors of the Orcish tribes feel the power of the tribal spirits call to them…
The Rebec came from the Arabian rabob. It has been known in Europe since the 10th century but their use in art music was chiefly during the Middle Ages and Renaissance.
The Organetto is a personal organ that puts out full range sound. Yes this is a real world musical item, but it is so “out of most people’s experience” that nobody realizes it exists.
The Lizard (tenor cornett) is a real world musical item, but they are so “out of most people’s experience” that nobody realizes it.
To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I’d turn to musical instruments as music often defines (or embodies) a culture.
This is just a first idea, feel free to post some more, because I will…
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.