A fine suit of armour that provides protection, but from what?
Dedicated to the gods of death and darkness…
Disclaimer: Damage sustained to your power suit while crushing your enemies throats is not covered under warranty, and IDC will in no way be held responsible.
This item has been moved about the lands throughout the ages, lost and found by various people. Always it seems that the unsuspecting are the usual and unfortunate ones to find them. It is vague but throughout history events of misfortune and chaotic nature seem to follow in the path of this item, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does anarchy truly reign.
Twin Shards of the Storm reforged to work in concert, the Gauntlets of the Fallen Frost grant the user power over winter’s weather, but at a certain price…
And from your enemies your only shield shall be blood, and in it you shall thrive.
-Passage from the Samahhi
This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.
The Armour of Arrogance would seem to be the answer to a coward’s prayer, but he or she normally ends up wishing that it had never been worn, for it exacts a price of it’s own that may be even worse then the price of cowardice.
The Cursed form of poor Shump Thokk. He will offer helpful advice to anyone who dons the helmet.
Pyre, first of the five elemental armors.
The legendary Silver Mask of Ssungar is the battle-mask of Ssungar er-Shiai, the Magpie of Jiddeh. Taken as a trophy from his corpse, it was lost, found, stolen, and stolen again…
“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten
Blessed by three of the Spirits of Nature,it ensures that the wielder will slay his foe in any duel. Provided he always fulfills the requirements laid down by the first wielder.
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Among the more annoying items that has been discovered among the ancient ruins. The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.
The wristbands look ordinary. Sure, they may be a couple centuries old, but they weren’t iron. They were another, magical metal, and they were strong enough to stop even the biggest sword, if you’re fast enough. But they also draw the attention of another, who will hound you to your grave.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
A set of armour, fashioned out of bone and metal.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.