Pyre, first of the five elemental armors.
The legendary Silver Mask of Ssungar is the battle-mask of Ssungar er-Shiai, the Magpie of Jiddeh. Taken as a trophy from his corpse, it was lost, found, stolen, and stolen again…
“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten
Blessed by three of the Spirits of Nature,it ensures that the wielder will slay his foe in any duel. Provided he always fulfills the requirements laid down by the first wielder.
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Among the more annoying items that has been discovered among the ancient ruins. The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.
The wristbands look ordinary. Sure, they may be a couple centuries old, but they weren’t iron. They were another, magical metal, and they were strong enough to stop even the biggest sword, if you’re fast enough. But they also draw the attention of another, who will hound you to your grave.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
A set of armour, fashioned out of bone and metal.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
The shield of the gods forged from the sun by Apollo himself but how can it be…...........
The Kite Shield of Caladin, passed down to son from father in the Whitewing Family…
Pulsating dry white, red, orange and amber hues—- the air shimmered as the fire spirits leapt forth to and fro in the pyre. Tendrils of black carnal essence twined and twixed into the night sky barring the waxing moon from sight. The pyre burned bright as the brave and the cowardly both made their passage in preparation for the next battle and deep within the hellish inferno a golden hue developed separate from skeletal coals that breathed life with every breath of the conflagration.
The searing radiation of the holocaust gave way to the black heat as dawn emerged victorious of the night. The souls of the warriors had departed, but in corporal ashes remained a warm and coppery glow.
An armor that senses wearer’s needs?
Fallu the Sorceress summoned Smile Frown, the Laughing Demon, who chuckled and said to her…
This chainmail shirt would be usefull to anyone who would use music to weave magic. However, there is a catch…
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
A magical synthetic limb, with the power to call Lightning and Thunder.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.