Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
A dwarven masterwork shield, imbued with the power of wind.
The most common form of body armor in the Cosmic Era, also the cheapest
Protection in the Cosmic Era
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
A rare male only Imbrian armor
Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples
The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons
Better known as the Ghost Suit
The best example of space designed power armor
Fo Derarer Agger / The Conqueror Armor
A common light mech of the Atlantic Federation
Light personal armor worn in the Cosmic Era, the intermediate between flak jackets and ballistic plate and full powered combat armor
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
A standard crowd control/riot shield
Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.
Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
A pair of magical armored gauntlets
The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.
The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.
The forest of flesh is waking up, and it is so very hungry.