The warrior's footfalls echoed on the cobbles. His breath steamed in the cold, frosty air. He heard the frantic movement of assailants in the shadowed alley shuffling to surround him.
The warrior laughed. It was a bitter, dry laugh. "It won't do you any good. I feel no pain. Prepare to meet Balor."
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
The Destroyer Type, or Destroyer Pattern tank evolved in the Resource wars as a method of increasing offensive potential in vehicles with short projected battlefield life expectancies.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub
Extracted from the 30 Powers Armors submission, caught in development hell
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
Made for a brave adventurer by a spurned lover, every chain was lovingly crafted with iron and locks of her hair. The finished armor was polished with tears and blood till her final days...
BEWARE all who dare wear this chainmail...
The walking siege engines of the Cosmic Era
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
A dwarven masterwork shield, imbued with the power of wind.
The most common form of body armor in the Cosmic Era, also the cheapest
Protection in the Cosmic Era
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
A rare male only Imbrian armor
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.