What do you do when your shield is more courageous than you?
"Did you remember to wash behind your ears?"
Like the heated embrace of a lover, this singular thing caresses and binds itself around the chest of the wearer, linkings its fate with his to the end of his days…
The Cuirass of the Winds can litraly blow one’s attackers away, but the wearer should take care, for it’s loyalty lies elsewhere…
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.