A dwarven masterwork shield, imbued with the power of wind.
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
A pair of magical armored gauntlets
An unusual set of armor.
When dealing with magic, there’s power in a name.
"We found 'im alright" mumbled Rizz the bandit, nursing a wound below his right eye. "'e was soaked in blood, 'ead to foot. But no matter 'ow much we tried to 'urt 'im, 'e just laugh'd and kept gett'n up. I don' think 'e'll be leav'n town like ya want'd"
A man in plate armor approaches, but you see no face, for the chilling mist seeping from every joint in the armor obscures the view.
This set of jet-black breastplate is suffused with the power of those long gone.
Honored and cherished by the people of the Ragosi mountains, the Osaki have allowed them to retain their freedom in the face of those who would enslave them.
An arcane substance able to convert kinetic energy directly into matter.
Fear ye not the sorcerer’s might / for ye be wreathed in Baunumdraung’s light!
Twin Shards of the Storm reforged to work in concert, the Gauntlets of the Fallen Frost grant the user power over winter’s weather, but at a certain price…
And from your enemies your only shield shall be blood, and in it you shall thrive.
-Passage from the Samahhi
The Armour of Arrogance would seem to be the answer to a coward’s prayer, but he or she normally ends up wishing that it had never been worn, for it exacts a price of it’s own that may be even worse then the price of cowardice.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
An armor that senses wearer’s needs?
This chainmail shirt would be usefull to anyone who would use music to weave magic. However, there is a catch…
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.