The crafty Murdholm Dwarf had not seen these new shields. Fools, he though, bigger shields won't help you when you swing like a bear.
He felt the spear being yanked from his grasp. Before he knew it, his own spear slipped back to him, into him, point first.
Light Mech for close encounters of the "messy" kind.
The Elves of Hielaepriaus grow plants for many different things, not the least of these is war.
The CAS, manufactured initially by the Eurasian Alliance and then by the combined Earth Alliance, would make a turning point in the conflict between the Terrans and the Colonials
A highly modular suit of power armor.
Designed in the early days of mech combat, the SPC-19 Cannon is a cheap, but surprisingly effective counter measure against the agile battle suits.
Produced by Indarista-Yaril, the Id.Y-11 Heavy tank, often called the Intimidator or the Irradiator, is one of the most feared vehicles on a battlefield
A brutal type of footwear.
Ancient-looking, yellowed bone, slashed with streak of dry black ichor, forms the core material of this loathsome armor.
You can always recocognize a guardsman by his truncheon, tonburry hat, and pimple coat.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
The shield of the gods forged from the sun by Apollo himself but how can it be…...........
The Kite Shield of Caladin, passed down to son from father in the Whitewing Family…
Pulsating dry white, red, orange and amber hues—- the air shimmered as the fire spirits leapt forth to and fro in the pyre. Tendrils of black carnal essence twined and twixed into the night sky barring the waxing moon from sight. The pyre burned bright as the brave and the cowardly both made their passage in preparation for the next battle and deep within the hellish inferno a golden hue developed separate from skeletal coals that breathed life with every breath of the conflagration.
The searing radiation of the holocaust gave way to the black heat as dawn emerged victorious of the night. The souls of the warriors had departed, but in corporal ashes remained a warm and coppery glow.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
A magical synthetic limb, with the power to call Lightning and Thunder.
A guaranteed life-saver in some situations, a good armor anytime. Several miraculous death-and-return situations were observed on its wearers, but seldom attributed to the simple leather armor.
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.