A wonder weapon produced during the experimental period between tanks and mecha
Eager to steal some of that sweet sweet encounter suit money, DitKorp Klidergruppen engineered a cuirass based suit if light body armor, largely based on the composite coalition suit.
Also known as a Klein Field Generator, it is one of the few defensive technologies that can withstand high energy and gravitronic weaponry
Not every nation and faction can afford supersoldiers, power armor, or mecha. They have to innovate.
Part of the New Themysciran Readiness Doctrine, there are dozens of Exalted Mothers in each of the island's major cities, each a 20 foot tall combat capable war droid.
The combat catalog of Cyberdyne Systems, the primary defense contractor of Cascadia.
A female specific armor manufactured in the New Themyscira, and readily available through most of the civilized world.
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
The Destroyer Type, or Destroyer Pattern tank evolved in the Resource wars as a method of increasing offensive potential in vehicles with short projected battlefield life expectancies.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
Extracted from the 30 Powers Armors submission, caught in development hell
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
The walking siege engines of the Cosmic Era
The most common form of body armor in the Cosmic Era, also the cheapest
Protection in the Cosmic Era
The best example of space designed power armor
A common light mech of the Atlantic Federation
Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.
Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.