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Scrasamax
October 17, 2015
Hits: 314
Comments: 4
Ideas: 1
Votes: 2 / 3.500000
Cybernetic Skull    Items  (Armor)   (Campaign Defining)

The most frequent weak point targeted on a human being is the skull. Pulp the brain, and the body becomes worthless. It was only a matter of time before someone tried to armor the head.

Scrasamax
October 17, 2015
Hits: 347
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Cromwell Chassis    Items  (Armor)   (Campaign Defining)

The Cromwell Chassis is specifically the mechanical remains of Major James 'Cyborg' Westerland, but the term has spread to include the pattern of cybernetic upgrade Westerland pioneered.

Scrasamax
July 18, 2013
Hits: 850
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Blomkamp D9 Exograft Suit    Items  (Armor)   (Campaign Defining)

Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.

Scrasamax
April 5, 2013
Hits: 540
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Imbrian Templar Armor    Items  (Armor)   (Campaign Defining)

Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples

Scrasamax
April 5, 2013
Hits: 472
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Imbrian Escutcheon    Items  (Armor)   (Campaign Defining)

The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons

Ramhir
September 24, 2010
Hits: 1002
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
The Shield of Hope    Items  (Armor)   (Campaign Defining)

The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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