A land warship from Techno Ordnance Group, intended to replace aerial warships in defensive roles.
A charm is another word for a rune, enchantment, or method of creating magic item. The Charm of Vanity interacts with the Appearance/Charisma score of the item weilder
Bio-telemetrics are technological devices that provide a shortcut between a citizen's biometric monitor and their digital identity
"The level of magic here is nearly an 80. As a mage I can stay here for several hours without any damage as my body is used to it, but the rest of you need either expensive anti-magic amulets or lead plate armor to stay longer then a few minutes-unless you want to risk turning into something like a small purple teapot," the mage told his fellow adventurers. He was exaggerating, but not very much, as his thaumometer clicked and buzzed loudly.
30 more bullets for your PCs to use or face in combat.
An imbrian relic that blurs the line between magic, technology, and divinity
Largely a progressive liberal non-violent nation, the LFS is not a push-over or a door mat. It also does not rely (entirely) on the Atlantic Federation Space Navy.
Adventurers often encounter giant spiders and their webs, but what is stuck in those webs and is it worth fighting for to obtain?
Thirty types of often magical ink that may be found in books or scrolls or occasionally just scrawled on a wall, with all kinds of uses.
Also known as the Camel Spider, or the turbo tank, a commonly available vehicle found in non-Federation Africa, the Middle East, and along the Silk Road
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
inspired by Cheka Man's 30 Boots submission
Desperate times call for desperate measures. When facing overwhelming material and technological superiority suicide weaponry becomes increasingly viable
Every adventure starts with a good stout pair of boots. Thirty pairs of boots for your PCs to encounter and maybe wear.
non-mecha robots designed and used by the space mining company ElectroCorp
The original piece of hardware for controlling a mech
A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.
They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.
They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.
They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.
They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.
Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.
Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.
The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.