Sometimes Utopias should stay as mere legends.
"Who would make such a thing?"
A well-loved and somewhat crudely hand-crafted tribal drum owned by the Tribal Half-Orc, Somnak. It is said that Somnak possessed the ability to call upon the spirit of any creature whose skin was pulled over the drum to aid him and his allies in battle, as well as curse his foes.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
When arcanotech fails, it fails spectacularly
"They said it would bring us a new age of wonder, of exploration, of excitement. I don't think this is what they meant: us scurrying around like rats in our cities of steam and steel, far away from the land and the sun."
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
The sound was most troublesome. Long have I been prisoner to Kormack and his evil designs, and the torturous sounds my heart has been cursed to endure has left me cold inside. I endure and ignore. Cold to the pain and the suffering of poor souls around me. Their Fate forsworn as soon as they enter His lair. But this, this atrocity has pierced my now icebound heart and cracked deep into my very soul. The children... The mewling babes that know nothing of their future, nothing of the joys of life. Innocent of horrors of the world and the dread future it holds. How short that future is. I can not get the sound of the mewling infants from my mind, it is seared into memory as a brand on an animals flank forever to remain. Some have even laughed right up till the end and nothing is more damaging to ones sanity than a broken childs laugh.
Master Blacksmith Heaf Astes
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
The California of the Cosmic Era, Turkey
A valiant group of adventurers who work for the crown to protect the peoples of the Northlands from threats that the guard cannot, or will not handle.
30 Warriors -- Freemen and Captives -- to populate your arenas.
The land of Vartanadel is full of twisted and fabricated truths. To stay in power, one must play the game.
A collection of Chinese Mythical Lifeforms that can pose varying degrees of danger to adventurers and the general populace
A collection of relatively harmless Chinese Mythical Lifeforms
Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.