When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?
The follow string of Mirror-folk evolutions, Mihradhz, Mihrral, and Mihradamagus, are collectively known as The Mirr. They are all curious and slightly annoying, each in their own way. They advance through their lives by pestering the rare mortals who visit their plane.
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
It sure looks like a normal doorknob...Wait a second...Did it just move?!
A mighty Demon, now trapped and confused, may make for a powerful ally.
Little imp-like creatures...that eat paper?!
What do you mean, the little wriggly ones you throw at fish or the big rock ones that squish people?
Only after the unicorn hunts ended did the people realize that the unicorns were not returning. Many were saddened to discover that they had killed the last unicorns. Some wept.
But when they returned many long years later, many more would weep.
"You shall find my body beneath the steep cliff, where the larch grove grows. Take my skull, and hang it from the old larch tree. And then you shall make of me an instrument: my skull for the box, the tree for the neck, my tail for the strings and bow. Whenever you play it, I shall be with you, for At-Beyi is inseparable."
- The Legend of At-Beyi
''In a world dominated by savagery and barbarism, we alone represent civilization. Is it any wonder then that we are forced to keep the horrors of the outside world at bay?''
-an anonymous Usholal
Some of the more notable organisations in the city.
How a disgruntled con man managed to kill hundreds, become a saint among death cults, and create plagues of monsters. All by writing a pamphlet.
Veglins are fungus-goblin hybrids with a unique life cycle, all of whom are inflicted with inescapable racial dreams. Their biology and psychology are product's of an ancient, evil wizard's plan to get someone else to build his hideouts for him.
Summer riots are a fact of life in the Cities of The Peninsula. So are wild city dogs. Yet, this one seems different.
The whales of the deep are not to be trifled with, those who hunt them are as mad as those who think to slay dragons.
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
Six months of hunting, six months of research and paying coin to scholars and sages, and now that we have the legendary wand of Geohadris the Stone King, it only summons stupid boulderkin? I am outraged beyond imagination!
Mapmaker's bane, a few of these can ruin a decade of cartography!
On the road up Dethl Mountain, you will encounter the guardian, Rustus, a goron Pyro Mage. only those who can take the heat will withstand him. to defeat him, one must use a goron's worst enemy: water