Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
30 locations of interest in the Cosmic Era
Armour should not just be for protection. It should tell a story, your story!
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The Qualm is a giant mass of tentacles and leaves with hundreds of mouth-like pods lined with teeth. It is about 1/8 of the size of Earth's moon, and it travels through space looking for nutrient rich planets that it can suck dry.
Most folk would call an argillomatus a clay golem. They would be wrong.
Seven things I've learned about NPCs
A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles). Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight. Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.
The teeth and fingerbones of holy men and more
"Living in a town that sits on a dimensional nexus can wear thin after a while. It's not so much the crawling shadows, bizarre weather, or late night visitors from places that never existed; but carrying on with your normal life and trying to act like nothing out of the ordinary is going on in your little corner of the world that gets to you."
A small rural town with surreal secrets, that happens to be situated on a dimensional crossroads, suitable for modern day supernatural/mystical/horror campaigns.
A family of semi-retired doomsday cultists, just trying to live a quiet life while tending an apple orchard in the country. Except with complications.
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
"Don't just laze about! Help with the seating arrangement! The guests will be here any minute, and the king said everything must be perfect tonight or heads will roll! Now remember, the King must sit at the head of the table with her majesty at his side. Lord and Lady Pemberton must sit next to each other but not next to either the Knight-Commander Gren or his wife.. The Priest Lenard mustn't sit next to any of the attractive Ladies, and the Matriarch will certainly cause a ruckus if not placed in a respectable seat, but don't put her near the wine fountain either. Also, the Ladies...."
Mondaloa is a name shared by both a city and a deity. Mondaloa, the city, is built on layers of crypts and tombs that are far more opulent and majestic than the city that covers them. Mondaloa, the deity, is the god of rest, peace, and death. There is nothing Mondaloa desires more than to see the dead buried deep in their tombs where they can rest in honor and peace. But there is trouble: something is torturing the dead of the city, and driving them to madness and rage. Now, 500 years of honored ancestors are trickling into the city above, seeking blood and pain and death.
Lady Evica is one of the prides of the Hesayan Church--it shows that even monstrous, overtly sexual, colossal mermaids can be brought to worship in Iasu's light. Except not really.
You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).