Stone peckers, foul-tempered beasts, better suited for cooking and mattresses than being allowed to breed
Anjet of Cenn Caerwaith
Ether, magical energy condensed into liquid form, is the fuel powering the magidustrial revolution on Ryngard.
Fluffy headed plant things with an equally fluffy headed personality
It was three years ago that I entered that strange door… and I have not found my way back home since then.
Feared throughout the southern seas, the Jurokang are a deadly menace to any that intrude into their domain.
"Stay back! I’m a… a powerful wizard!"
When the king ordered the ‘igh Necromancer put to death, ‘is laboratory just up and walked away!
Lieutenant Andrews, 22nd Imperial Guard Division
Ruminations on the role of Magic and Food.
"Is it just me, or is this cave moving?"
- Obin the Spelunker’s last words
As Sir Uthman lay dying, after a long and not allways well-behaved life, his wife placed onto his finger a Ring of Heaven, to ensure that if his soul was indeed dammed, the demons could not take it and instead it would enjoy the blessings of it’s own personal heaven for eternity.
An Elven made memory stone
If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.
Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.
There are a lot of bad people out there. That is why we must torture you: to keep you safe.
Many and varied are the ways of extracting a confession or ending a criminal’s life, and the one usually follows the other.
"Gak! Cough! I just swallowed a bug."
No nose, hardly any body, a terrible wine, really.
Get to it, you mealy boned maggots! That stone isn’t going to cut itself!
These groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
The living airships of Locastus, City of Mirrors
The crystal dragons of Sogth VII are strange and sinuous beasts, be they stalking across the land on their four legs, and swimming through the ammonia seas.
While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.
The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."