An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.
Bells tolled continually, announcing new deaths.
Anger is a great business, people will share it with you for free and if you're savvy enough, you can sell it back to them. The Rage Mages descended from Belligerus's early followers have found that modern world has just as much use for anger and magic as the ancient world.
'If you see a Rage Mage and he's swearing like an army of pirates, then he is a novice and you might be safe. If you see a Rage Mage and he is not only civil towards you, but even pleasant, then run for your life and pray to whatever gods you hold dear, for he is a master of hatred who has conquered his emotions and can turn all of his negative energies directly at you."
- Unnamed mercenary working with a Rage Mage.
Note: not a PG entry.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
30 Orcish Ornamentations of Outlandish Awesomeness and Some Ordinarily Uninteresting Objects Overcome with Ogreish Opulence!
Time is measured for most by the events that are both constant and special. "How many Christmas's ago was that?" It should be no different for Halflings.
Save/Help the Halflings! They offer rewards. Material and otherwise.
Relics of an ancient necromantic faith: A few strange charms and a small black book. What power do these odd devices hide?
A mighty Kraken, the beloved of Big Red, has been infected by a horrible polar parasite, and the PCs have to find a way to cure her before it is too late...
Due to the nature of tabletop RPGs, a campaign will often start with a random group of strangers. Here are some ways to get them adventuring together, without resorting to the old Tavern trope.
“The perfect execution, painless, quiet, and beautiful”
What do you do when you're endlessly falling?
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
No shadow may find a home within its walls.
It's so cute!
Wait, why is it glowing?
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.