A handful of tables for randomly generating a colorful history for castles and other fortresses.
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
A sampling of 30 gods, separated into pantheons.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Or, 30 Ways for Mad Science to go Delightfully Awry
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
With but a name, these places fill common folk with apprehension and dread
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.
"All the guests were thoroughly checked before they entered the manse, my Prince. There was no sword on him...yet, he pulled the blade from his belt! But how..."
A gun made by the God of the Dwarves
Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.
"Contingent of Imperial Knights spotted at Osthill, my prince. Lord Marshall Oswald's tank contingent is dug in there, and the fortifications are solid. All you need to do is give me the order, and I'll tell his lordship to make it rain."
-Miles Secundi, Man-at-Arms of Prince Kastame
"Sure, it’s chilly to wear in the winter, boiling in the summer, and yeah, it chafes a little after a day or two of marching. But when you do what we do, you learn to eat, sleep and s**t in it - pardon my language your highness.”
-Miles Secundi, Man at Arms of Prince Kastame
"Some call it 'the Realm of the Builders' - the Ark refers to it as 'Dius Factorsitius Terravae' or 'The Forge of Worlds.' My opinion? Well, I think it's more of a garden, to be honest."
-Author Dreu, van Heinhelm Household Cleric
Madness lingers there, in the broken corners of his mind.
A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?