Sharp thorns, tangled vines, and lost secrets.
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
An item revered by the Serenia and reviled by the Fasceti.
"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."
A city location with a slight horror slant, suitable for any modern day horror/action setting.
The Diary of young girl who finds herself trapped in purgatory, searching salvation and trying to make sense of that which is deliberatly insane. (A prelude to the entry found in my Chasers submission.)
Ideally the creatures described within this (ongoing) sub will be detailed in turn as their own seperate submissions eventally painting a complete picture of purgatoy.
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."
-Circle Master Caius Aurelias, to his Apprentice Idimus
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
I had me a dream once. Just after I *acquired* this here knife. Only the knife was a bit shinier and I was in an alley somewhere. I dunno, maybe it was Brie or Holsten, someplace like that. Anyways, I'm walking down this alley when I comes across some dumb bloke trying to shortcut his way to market. Like *my* alley is a god-d**ned thoroughfare for just anyone!
The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.
I am the mask that grins and lies
I'll hide your face and shield your eyes....
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
More cantrips for a wizard who likes options
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...
Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?