"By the Winter of 182 AR, Emperor Vezimmir's rule in Tiberia was almost complete. With shrewd diplomacy and ruthless military insight, he had decimated the Eturian Empire by first breaking a deal with Rollo, Warlord of the Vesi, to invade Datia. Most of Eturia's armies were off West fighting the Adamantians alongside the Drysians. However, to ensure that Datia never received aid from Eturia, Vezimmir orchestrated with the Reavers of Oskaria to descend upon Eturia's poorly defended coastal cities. It comes as no surprise that, with the fall of the Eturian Empire, her lands were in no shape to deny the Emperor's rule."
"Who would expect a commoner from a land that had once rejected the Son of the Light and the Holy Empire to become the next heir to the draconic essence of Traghen?"
William Dashaw, Lord Scribe to the Illyrian Court.
"I watched my family burn. I kill men with the tools of my father's trade. He created. I destroy. That is a gift the Light chose me to bear. Think well you before you pray to the Light for gifts."
Chosen of the Essence of Traghen, High Lord of Barbarus, Keeper of Sentinel, Wielder of the Soulhammer.
Even evil gets lonely.
German zeppelin corps commander Peter Strasser explaining that those who provide the materials of war are just as dangerous as those that fight the wars.
A survey of past and present space farers gives us a list of the 30 most common and or memorable small star ships encountered across the frontiers of human occupied space.
The Anunnaki are a secret society in the Cosmic Era
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
(Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the second.)
An origin story for the main setting I build in. There are aspects missing, and certain things need proper names. In addition, there are related topics I'll write about in other, related submissions, and the whole setting has a 'phase 2' (or sequel setting) in a hypothetical future where certain, massively world-changing events take place. I'll list related submissions at the bottom, as clickable links.
In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow. The cause is unknown and all contact with the town is lost. The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.
(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)
The town of Silverfox Mill was a quiet place for many years, but this peaceful town has begun to unravel. The arrival of the Usury Guild drained the populace of their livelihood, forcing many into poverty, alcoholism, and prostitution. Complicating this trying time the town has recently lost its most beloved citizen, the wizard Osric Skanderbag. With his absence it seems the long-dead witch Anna has been raised to murder and poison, but this may be a front for more contemporary threats.
In the modern age a persona is indistinguishable from a person. They magnify what is within us, and what we bring out within others. It is a shared delusion powerful enough to claim a life of its own.
The dead rise up each night to honor the contract that gives them independence as they defend the shores of Oldport and the rest of Copslin Vale.
A list of thirty different dragon flavours, in no particular order, just waiting for your campaign to give them life. (although I really wanted to, you will find no "Tandoori Dragon" or "Barbecue Dragon" or "Egg Salad Dragon" here. Not that kind of 'flavour')
100 word challenge, Super Villain
To all space explorers, rogue traders and Federation colonisation and expeditionary force officers!
Thirty new alien species have been discovered. You are well-advised to inform yourselves, as to engage these entities correctly, without risk of harm to yourself or to the interests of Terra.
Ten of the described species are human in origin, yet modified to such a degree that they no longer need to be considered human.
Another ten are civilisation-building aliens competing with Terra for available space.
The final ten entries are remarkable life forms that display sapience, without using it to create civilisations. Caution is advised.
The Sea hides many secrets in its depths, here are 30.
A piece of an ancient way of life, a tool for a consummate hunter.
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.