Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
Barathra is quite simply the Land of the Dead, the Afterlife. It, simply put, defies the Atheians' expectations. After all, for most, it is Hell.
Few know the secret behind the Flying Monks of Ka-zin is not entirely due to their remarkable skill at acrobatics, but also in the colorful belts they wore.
The Deck of Shadows is bound to other dimensions through demonic blood magic infused in the wood, and the eldritch essence woven into the vivid paintings on the cards.
The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
Magic that really gets under your skin.
Sometimes Utopias should stay as mere legends.
A well-loved and somewhat crudely hand-crafted tribal drum owned by the Tribal Half-Orc, Somnak. It is said that Somnak possessed the ability to call upon the spirit of any creature whose skin was pulled over the drum to aid him and his allies in battle, as well as curse his foes.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
When arcanotech fails, it fails spectacularly
"They said it would bring us a new age of wonder, of exploration, of excitement. I don't think this is what they meant: us scurrying around like rats in our cities of steam and steel, far away from the land and the sun."
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
The California of the Cosmic Era, Turkey
30 Warriors -- Freemen and Captives -- to populate your arenas.
The land of Vartanadel is full of twisted and fabricated truths. To stay in power, one must play the game.
A collection of Chinese Mythical Lifeforms that can pose varying degrees of danger to adventurers and the general populace