From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.
A tall lanky man with a distracted air, well versed in arcanotechnology, parapsychology, and a collector of molds, spores, and fungus.
"Dat woman... She was terrible to behold. Terrible but beautiful. She sat on a great throne, surrounded by her gatorfolk servants. She stood and she looked mighty angry. She look down at me an' Tergryn an' de rest, and she yell in some strange tongue - de elf-folk, I tink. She had a fury in her soul, an' I could feel her evil eye on me. Doric - hui, poor Doric! - she had 'er gatorfolk slash his belly wit' his claws and tore out his entrails. De gobbled dem up... Poor Doric..."
- Jorif Grisold, survivor
She is the high priestess of Jampiri, the outcast of the Kanaar, the guardian of the gatorfolk. Swynmoor's resident witch is powerful and knowledgeable, keeping the natural balance in the swamps.
The desert is like the sea, the sands shift ebb and flow and with them so does life. The tide is in ebb, and Xen'da'rik is dying.
A dwarf's fear of the ocean is not baseless. In the unknowable depths lurks an evil that will punish any dwarf arrogant enough to be on anything less than solid land, and unfortunate enough to die.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
30 job types/classes for PCs in the Cosmic Era
"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
Want to build a generator? Here's how!
"As he said this he blessed them with his amulet that held the Firestone, which is called also Seenu's Eye. Immediately the priestesses began to praise Tinay, and the people were greatly amazed."
- The Gospel of Dorcas, 7:20-21
Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
Barathra is quite simply the Land of the Dead, the Afterlife. It, simply put, defies the Atheians' expectations. After all, for most, it is Hell.
Few know the secret behind the Flying Monks of Ka-zin is not entirely due to their remarkable skill at acrobatics, but also in the colorful belts they wore.
Come! Enter into the safe haven beneath the seas! Where humanity fled from the deadly Kalleum bombs! Take Refuge Beneath the Waves.
The Deck of Shadows is bound to other dimensions through demonic blood magic infused in the wood, and the eldritch essence woven into the vivid paintings on the cards.
The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
Magic that really gets under your skin.
Sometimes Utopias should stay as mere legends.
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.