Hello? Is there anybody out there, can anybody hear me?
Although you may understand my reluctance at providing these details, my friends, I understand also how important this information is to your vetting of my character.
I have the pleasure of working with a small cabal of motivated - partners.
An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.
Places to go in the Cosmic Era solar system
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
The road ahead is of the dead
So travelers take heed
And lightly tread o'er those that bled
For lands and kings and greed.
The victor spared no man that dared
To try and take his throne.
So thus he paved a road that's made
Of vanquished soldiers' bones.
The road ahead is full of dread
So travelers beware
And tarry not lest you be caught
By the echoes of despair.
For the road beneath your wandering feet
Of dead men once so brave,
Will clutch and grab and wrench and drag
You to an early grave.
A desert-themed astrological puzzle inspired by a 2000 year-old analog computer, an ancient supernova, and the Ziggurat of Ur.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
A wonderfully ornate wood and silk dragon suit of the kind used in the Chinese Dragon dance. Flawlessly crafted, it is a wonder to see.
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon
An ancient Chinese string instrument (guqin being the actual term) adapted to a fantasy setting
A horrific device only employed by the most black hearted of magic users.
Thief, murderer, mercenary, criminal boss and general pox on humanity.
Inspired by Ulysses Klaue
An overview of various ranking system in ancient China (main sources used come from the Chinese version of Wiki)
All the advantages of a hive mind, without all the horrible world and society destroying disadvantages of a hive mind, a sort of compromise if you will.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
The PCs see a large oak tree, a curious species of yellow and black butterflies swarm around it. Upon further inspection they find that the tree is hollow and that there is an underground cave in it from which the butterflies appear. Will they inspect this strange cave?