In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…
This is it. The one that started them all. The very first flaming weapon.
The great warrior Golden Pinions Youhei once carried this sword. It is said that on the day his wife, Elex, died, he leapt into the sea and sank to the bottom, taking this sword with him.
A wraith turned a wandering fairy into a a fairy wraith. It turned on it’s own people and destroyed the entire nest of faries. Except one. And now that one needs your help.
And you thought they were always cute all the time…
The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems…
In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.
Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.
Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.
A pouch that randomly generates (not very) usefull items
The Heart that beats slowly in the dark.
Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
A weird way to carry and conceal your stuff.
GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means “End of Conflict/ End of War”
In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….
An icky sideline plot to a forest adventure.
Getting sick of people who’s destiny it is to save the world? Well, that’s sure as hell not anything Randolphina’s like destiny!
It is a simple child’s toy, that has granted its owner good fortune. Unfortunately things are never quite what they seem, especially when Corvus is involved.
In some regions, various occupations might be exclusively staffed by members of a particular race or ethnic group. As examples, a city's butchers might tradtionally have orcish blood, or all the dwarves in an area could be expected to join the miners' guild (even if they personally have nothing to do with mining). Those who violate these stereotypes may find themselves in conflict with local customs or idiosyncratic laws.