We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?
The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.
The Assassin looked at the scroll, smiled and put it away. His work was done…
The dead will think you one of their own with this handy, though disturbing, piece of equipment.
A dagger with a thirst for blood… but only a little at a time.
A town with rather strange inhabitants is in need and offers a moral decision for the party…
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
A strange, mystical box, with many rumours attached, that does not want to reveal its secret…
The Understar is the ruler of a people who no longer exist, a sorceress schooled in magic that yearns to be forgotten, and a master of the 9 Monsters.
It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
Never get lost again with this set of magical stones.
There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.
A group of travelers come across an abandoned village and find themselves in a battle for their lives.
A cleaver the size of a large shield.
The city of Caulderon is the mythic flying city. Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means. It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.
Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods. After a year or so, their cities would be be blown to other places. It has been over four hundred years since any credible source has seen the floating cities. It is the thing of legends.
Then why has one been seen over the Land?
The crown of King Lorin has been stolen! Upon leaving the city the players are searched and the crown is found in their possession. They plead their innocence and are given a task, that task leads to another, and to another?
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir