There was He, and there was She. And She was shy of men at first, always being told to distrust them. But He taught Her what love is, and promised Her everything he could. And they lived in happiness, and their love was perfect, for the rest of their lives.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
A beautiful warrior woman, with a sword and soul of ice.
A little prank that has found its uses. Shaving razor.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…
The home of the reclusive Monk-Smiths of Moldan, unparalleled practitioners of the art of smithing.
It looks like an ordinary parchment map, until it speaks to you. It says, “I know where you need to go to find what you are looking for.” From there, the adventure begins.
A brightly colored ink that hardens the skin.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
When a mysterious man hires them to slay Baza, the Yellow Priest, will the heroes find more than they bargained for?
Centaur-crafted marching drums, imbued with firey power.
A heroic warrior who is not what he seems to be.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
Ringed round by ancient political foes, this ancient nation finds itself dealing with a powerful foe, one with far more sinister hungers than money or land.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least…
A pair of rings fashioned by the legendary Elven spellsmith Aurinellian. Powerful but subtle enchantments bring the happy couple closer together.
These scissors, though insignificant and well, pathetic for an item on this site. But before you critisize and yell, read this.
A short adventure synopsis for any party which is getting a little too big for it’s boots.
Urbants-Creatures that move quickly around on their massive arms, and their "legs" dangle about from their torso, at about elbow length. They can move fairly quickly, but not as fast as an obese human, and can "jump" fairly high. Their "legs" are very powerful, and can kill with one blow. The bad thing is, Urbants cannot block attacks at their heads, which have relatively no neck, from the length of their legs being so short.