Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.
Does your character use the longbow? Here are some ideas to make the use of the longbow more realistic and more fun. It doesn’t have to be just another weapon. The longbow is a specialized weapon with many characteristics that make it unique and fun to role play with.
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
Two characters, one player, and no way to tell which is the real one.
Falling from its arid central plateau to the lush vegetation, tropical beaches and coral lagoons of the periphery, at first sight the island of Mona seems live a tropical paradise. However, those who spend longer there may learn more than they wish of its dark history.
Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world.
Welcome,o distinguished traders to the Great Market of Ushart! Here you will want for nothing when it comes to the exotic and wonderous!
Just mind that you have a strong stomach…
This beautiful golden staff has caused many a man or woman to become lost for words…
Long sieges can be a trial for both sides. For the beseiged especially, finite ammunition supplies always pose a problem - except when the ammunition can reproduce…
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
Bestowed by the pagan Godess Inar,upon the king of Silamarh in the his nation’s most dire time of need,it allowed to destroy nigh single-handed,the great horde of the infamous barbarian war-chief,Hordan.
The classic sword of the incorrigible munchkin,you think? Not quite.
An extremely shiny piece of bling, so big and amazing that it inspires anyone who sees it to ask questions about its origins, the bearer, and most anything else they can think of.
A classical enchanted weapon…
An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
How many years have passed since these stones were cut? Haw many apprentices have swept these floors? Many, yes. Many.
Few in the history of the world have mastered creation of the aspect stones - certainly there is no mortal alive today that could craft one. Few even know of such an items existence. It is said, however, that all legends are derived from truths, and the Aspect stones may be the fact behind many great myths.
“I’ve got to finish it, I’ve got to…”
In a country without real law, the Courthouse, a wondrous ampitheater of death, is the only place the commoners will recognize that disputes are settled permanently.
village of the damned. A village of people that have been 'raised', from death by priests, too many times. At first glance the folk appear as any other, but upon closer examination, they are pale, drawn, and tired...