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Michael Jotne Slayer
November 27, 2005
Hits: 19207
Comments: 16
Ideas: 19
Votes: 4 / 4.000000
Plagues and Great Disease    Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

MoonHunter
November 27, 2005
Hits: 6893
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

Scrasamax
November 26, 2005
Hits: 32927
Comments: 9
Ideas: 2
Votes: 3 / 4.333333
eXtreme Makeover - Necromancer Edition    NPCs  (Major)   (Mystical)

...And then the evil necromancer killed everyone and made them into zombies to do really evil things. I mean really evil, kicking puppies, eating kittens and making lewd sexual gestures at unsuspecting shoppers at Wal-Mart. Yeah and he had a severed head for a hat and was eating a sandwich made out of real lady-fingers…

Incarnadine
November 26, 2005
Hits: 6283
Comments: 11
Ideas: 0
Votes: 8 / 3.687500
Weapons and Realism    Articles  (Resource)   (Gaming - In General)

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

MoonHunter
November 26, 2005
Hits: 6461
Comments: 12
Ideas: 0
Votes: 6 / 4.500000
Character Weaving    Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

Scrasamax
November 26, 2005
Hits: 19648
Comments: 22
Ideas: 6
Votes: 13 / 4.692308
More Realistic Horses and their care and maintainence    Articles  (Resource)   (Gaming - In General)

"There is something about the outside of a horse…that is good for the inside of a man."

Winston Churchill

MoonHunter
November 26, 2005
Hits: 10546
Comments: 16
Ideas: 0
Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items    Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

MoonHunter
November 26, 2005
Hits: 7093
Comments: 22
Ideas: 1
Votes: 9 / 4.166667
Not Just Rolling Dice: A Fight Scene    Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

Ancient Gamer
November 25, 2005
Hits: 8984
Comments: 16
Ideas: 0
Votes: 9 / 4.888889
Memories of the Asdarien    Plots  (Travel)   (Single-Storyline)

On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.

Then the night falls…

MoonHunter
November 25, 2005
Hits: 7547
Comments: 16
Ideas: 0
Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming    Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

MoonHunter
November 25, 2005
Hits: 5663
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

MoonHunter
November 25, 2005
Hits: 18400
Comments: 22
Ideas: 2
Votes: 9 / 4.666667
Gamer's Dictionary of Measurements    Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

ephemeralstability
November 25, 2005
Hits: 6813
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
Trollish Measurements    Systems  (Technical/ Mechanical)   (General)

Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.

Iain
November 25, 2005
Hits: 19378
Comments: 14
Ideas: 6
Votes: 7 / 4.214286
Systems of Measurement    Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

Michael Jotne Slayer
November 24, 2005
Hits: 8378
Comments: 12
Ideas: 0
Votes: 6 / 4.750000
Ankorill natives    Society/ Organizations  (Ethnic/Cultural)   (Area)

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

MoonHunter
November 23, 2005
Hits: 5753
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Mothon    Systems  (Divine/ Spirit)   (General)

Mothon is considered a Demon Cult by the other religions. Mothon is called The Spirit of the Darkness. That is true, though not an appealing name. He created space, light, and time. He created everything by seperating Mothon and Not-Mothon. He is The Deity, but he does not care if you know it.

MoonHunter
November 23, 2005
Hits: 5295
Comments: 3
Ideas: 0
Votes: 2 / 4.750000
The Vicean Deity    Systems  (Divine/ Spirit)   (General)

The Vicean Deity is a mysterious Deity. Some say it is the primal god - the universal spark- that created all the other dieties and the rest of the universe. Some say that it is the God within all of us. The Vicean Deity is The Sun. The Vicean Deity is not simple. There is no “personaification” of the Vicean Deity. Is it confusing to most people, but it seems to work.

MoonHunter
November 23, 2005
Hits: 4206
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
The Great One    Systems  (Divine/ Spirit)   (Defining)

There used to be many Gods.  They were petty, cruel, and plagued Humanity almost as badly as the Demons of Sogoth. They bore more Gods. They fought with each other. They were unworthy of the divine mantle. Then came Argon.

Siren no Orakio
November 23, 2005
Hits: 6718
Comments: 13
Ideas: 0
Votes: 8 / 3.937500
Creeds    Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

MoonHunter
November 23, 2005
Hits: 21313
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
One Deity Fantasy    Systems  (Divine/ Spirit)   (Defining)

This scroll is for posting monotheistic religions to be used in games.

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Random Idea Seed View All Idea Seeds

The Dust of Ages

       By: Wulfhere

The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.

A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?

Ideas  ( Items ) | August 30, 2007 | View | UpVote 1xp


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